• First, let's look at the two-player game Peak from Andreas Kuhnekath, who has previously created the fabulous games Kulami and Rukuni:
At the end of the game, the piece on top of a tower determines who scores for this tower; each playing piece is worth one point. The player who stacks best and is thus able to claim the most pieces wins.
• Designer Sascha Schauf has had two games with Clemens Gerhards previously — Disci and Raupenrallye — and is now back with the 2-4 player game Cube, which plays like this:
The situation on the game board changes with every turn. The active player can choose to either place a blindly-drawn wooden cube on the board or to move an already-placed cube to a different space.
A ball recessed at the bottom of the game board makes it easy to rotate the board in all directions, and the different perspectives — from above or from one of the four sides — allow for multiple possibilities of fulfilling a task card for all players, whether it's their turn or not. If the cubes on the game board lie on different levels or in different rows, the viewing direction is crucial. Cubes hidden from view don't count.
• Diggrie is a two-player game from Tobias Grad, who in 2018 published Abstrakte Brettspiele, which describes fifty traditional and modern abstract strategy games that can be played on either a checker board or a 5x5 board, one of which was Grad's game Diggrie.
Gameplay details are scant, which is unfortunate since the details of play matter much more when the rules are at a bare minimum. Anyway, here's what I have for now:
To win, you must create in your color a row of four pieces or a square of pieces. You can move over unoccupied spaces; jumping is not allowed. The game includes three variants, and if you include the king piece in play, it needs to be part of the winning row or square.
The design is supposedly based on an old Russian folk game, which is what the original name of Kosakenschubsen references: jostling cossacks or cossack pushing. As for how you play, here's an overview:
Each player starts on one end of the board with nine pieces of their own color. On a turn, you flick one of your pieces at one or more of the opponent's pieces, and if you manage to knock at least one opposing piece from the board while not flying off yourself, you take another turn; otherwise, the opponent takes their turn.
If you manage to remove all of the opposing pieces, you start the game again, but with you now having eight pieces instead of nine and with those pieces being one level closer to the center of the game board. Each round that you win, you start with one fewer piece and one level closer to the center. If you win a round after starting on the fifth row with only five pieces, then you win the game.