Designer: Andreas Kuhnekath
Publisher: Clemens Gerhards
Rukuni is played on a hexagonal grid, with a red tower starting in each of the six corners. On a turn, a player moves one of the towers any number of spaces in a straight line (not jumping anything else in its way), then places a tower of their own color in an empty space adjacent to this tower. Players alternate turns until none of the towers can move, at which point the game ends.
Players then score each group of their connected towers. To do this, count the number of towers in a player's group, then multiply it by the number of red towers this group touches. Add up the scores for all of these individual groups, then see which player has the higher score!