It's the top that counts.
Designer: Andreas Kuhnekath
Publisher: Clemens Gerhards
When you move in Peak, you must always jump over TWO playing pieces. These pieces may lie on the board on top of one another, next to one another, or with a distance between them — all options are possible, but you must jump over exactly TWO pieces, not more, not less. Unoccupied spaces are ignored; you can jump over them or use them as destination spaces. If the chosen destination space already contains a playing piece, you stack the new piece on top.
At the end of the game, the piece on top of a tower determines who scores for this tower; each playing piece is worth one point. The player who stacks best and is thus able to claim the most pieces wins.