Designer: Arne Holmström
Publisher: Four Esses, Mindtwister AB, Mindtwister USA, Peliko/Martinex Oy, Piatnik
In Repello, players try to score (1, 3 or 5) points by pushing (black, silver or gold) tokens off the board.
Each player controls a stack of black tokens, and the game board is seeded with a variety of tokens. On a turn, a player moves his stack in any direction, with the distance traveled determined by the first number on which that player moves on his turn. The player leaves one token from his stack on the space that he vacated. If a player hits the edge of the playing space, his stack bounces off of it; if he hits another player's stack or a token on the board, that stack or token is pushed, ideally off the edge of the playing space, as opponents are penalized for being bumped.