A tactical arena battle experience where strategy can mean losing now to win later.
Designer: David Carl, Alex Hall, Steve Margetson
Artist: Thomas Lishman, Doug Telford
Publisher: Steamforged Games Ltd.
Godtear is a hex based tabletop skirmish board game for two players. With its dynamic scenarios and pre-assembled, pre-coloured miniatures, it’s quick to start but hard to master!
Godtear is a scenario driven game. Each scenario has its own rules, but there are common rules that form the basis of all scenarios. Each scenario uses the scoring system below in addition to its unique scenario rules. During each turn of Godtear, players compete to influence the momentum of battle, allowing them to gain the upper hand. This is represented by moving the turn token on the battle ladder closer to that player’s warband token.
Here are the ways a player can influence the tide of battle and move the turn token closer to their own warband token:
• Knock out an enemy champion - 4 steps
• Knock out a small enemy follower - 1 step
• Knock out a large enemy follower - 2 steps
• Make a claim action during the plot phase - 1 step
• Have a friendly banner on an objective hex during the end phase - 4 steps
At the end of the turn, the player with the turn token in their half of the battle ladder wins the turn and gains the number of victory points shown on the reverse side of that turn’s turn token.
The first player to have 5 victory points wins the game.