Designer: Mike Cramer
Publisher: Game Development Group, Inc., Pierre Belvédère
In Wit's End, the players all start at the outer ring of a square gameboard; the goal being to reach the center square. This is done by rolling the die, moving along the track and answering a question. Questions can be analogies, slogans or definitions. Other wild cards can influence the outcome of the game. Players must land on certain squares to move up on a right answer, but a wrong answer will demote that player to the lower ring. First to reach the center wins.