Each card in the 80-card deck is double-sided; one side depicts a creature from one of the four races and a numerical value (0-9), while the other side depicts a mine with a defense value, a size value, and a point value. To start the game, shuffle the deck, lay out four mines, deal each player a hand of six cards, then lay out four cards creature-side-up to form the Camp; group like creatures on top of one another. Each player also receives a King card to show which race he represents.
On a player's turn, he must play a creature on (1) a mine currently up for grabs or (2) a mine that he's previously claimed. In both cases, the creature being played must have a higher number than the creature currently on top of the stack — except for a 0, which can be played on a 9. In the former case, you can play a card of any race, while in the latter case you can't play a card of your own race! When the number of cards on an available mine matches that mine's defense value, the King of the race on the card last played claims the mine. (If that race isn't in the game, whoever played the card claims the mine.) Move all of the cards played into the Camp.
When the number of cards on a claimed mine matches that mine's size, discard all of the creature cards to the Camp, then place the mine under your King — unless the mine bears an overseer symbol, in which case you need to first play a creature of your own race on top of the creatures developing the mine (following the rule for how to play cards) before you can score the mine and place it under your King.
To end your turn, you refill your hand to six cards by drawing the top card from the deck or from one of the four race piles in the Camp. When the deck runs out, the game ends. Players score points for all of the mine cards that they've fully developed (that is, mine cards under their King), then lose points for mines claimed but not yet developed. The player with the highest score wins!
• La Mame Games, which sprang Rikki Tahta's Coup on the world at Spiel 2012, has an expansion coming for Spiel 2013, with only 300 copies being available. Here's what you'll find in Coup: Reformation:
With Coup: Reformation, each player must declare himself either Protestant or Catholic and can target only members of the other faith. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse. Like all factions, once you have eliminated the other sect, you just descend into in-fighting, so there's still only one winner and no second place.
Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game.
• In this BGG thread, Z-Man Games' Sophie Gravel notes that "Hans im Glück is working on a big box edition of El Grande", and once HiG is ready with that publication, Z-Man Games will join the production run.
• Designer Mac Gerdts notes in this BGG thread that Rio Grande Games will distributes his Concordia, which is debuting at Spiel 2013 in October from PD-Verlag. Gerdts has also posted an overview of Concordia on BGG. An edited excerpt:
As easy as it is, this system provides interesting choices: Which cards do you play, and in which order do you do so? As the choices get fewer with each turn, you also have to decide when to take back the played cards. And finally, you should purchase additional cards: Which cards do you need, and at what time do you buy them? With a rondel, the decision tree is the same for each player. With cards that you can purchase, you build your very own personal decision tree. The cards, on sale inside the display area on the game board, have a price that is following the rules of supply and demand: The longer cards are there, the cheaper they become. This makes for another tough choice: You should purchase a personality card that you really need before it becomes so cheap that it is snagged away by your opponent. On the other hand, you should not spend your valuable resources too early on too many cards because you also need your goods to build up an economic empire.