Lions, Trolls, Phoenixes, and More Await at PAX Unplugged 2018

Lions, Trolls, Phoenixes, and More Await at PAX Unplugged 2018
Board Game: Lions and Tigers and Bears, Oh My!
• I hadn't anticipated attending PAX Unplugged, which takes place Nov. 30 to Dec. 2, 2018, but turns out that I'll be on site for a couple of days, so now I'm scrambling to figure out ahead of time what there might be to see. Playroom Entertainment, for example, has a new dice game from Elisa Teague that seems like a match for its 2014 title Pass the Pandas. Here's an overview of Lions and Tigers and Bears, Oh My!:

Quote:
In this fast-paced, dice rolling game, each player rolls the dice and scores based on who can boast the best beasts. Kingly lions are worth three points, tigers nab two points, and bears bring one point each. If you roll a blank, oh my!, that die is removed from play.

On each turn, you can choose only one type of animal to count toward your score, so choose wisely! Once you choose your scoring animal, you can re-roll the rest of your dice to see whether you can score more — but be careful as any blanks you get from re-rolling cause you to lose that die for the rest of the game.
Plenty of other animals remain unclaimed should you wish to submit a new dice game design to Playroom.

• At PAX Unplugged, Calliope Games plans to demo Tsuro: Phoenix Rising, which is due out in 2019. No details on how this differs from the other two Tsuro games, but I would guess that the board intermittently bursts into flames.


Board Game: Tsuro: Phoenix Rising


Board Game: In the Hall of the Mountain King
Burnt Island Games debuted in 2018 with the release of Endeavor: Age of Sail, co-published with Grand Gamers Guild, and at PAXU it will demo both this game and its 2019 release In the Hall of the Mountain King from designers Jay Cormier and Graeme Jahns. Strangely, despite the promise of the cover, you apparently can't get your hands on a piggie in this game, as explained below:

Quote:
Play as trolls rebuilding your abandoned kingdom under the mountain in In the Hall of the Mountain King. With muscle and magic, you'll unearth riches, dig out collapsed tunnels, and carve out great halls as you raise the toppled statues of your ancestors to their places of honor at the heart of the mountain. Gameplay is driven by the innovative cascading production system. Timing and tactics are key as you work to restore your home to its former glory and win the crown!

Working on the same game board with the other players (but beginning at your own entrance), you'll dig a competing network of tunnels by spending increasingly valuable materials to lay polyomino tiles onto the map. You want to extend your tunnels to connect with buried gold and materials, with workshop locations that can transform resources, and especially with toppled statues. Statues are key to scoring, and you'll spend carts to move them through the tunnels to prime scoring locations near the heart of the mountain.

A major aspect of the game is the cascading production. You begin with a line of four trolls, and every troll shows the combination of resources — gold, stone, iron, marble, carts, runes, and hammers — that it produces. When a new troll is hired, place it above two other trolls, forming a "pyramid". The new troll activates, gaining its resources, and any trolls beneath it ALSO activate, gaining any resources that they have room to carry. In this way as you hire more trolls, you gain bigger and bigger windfalls of resources as the end of the game nears. The timing of your hiring turns versus your building turns is important as you try to maximize your cascades while making sure you get the trolls you want from the shared market and also stay competitive on the map.

The game ends shortly after the last player hires their sixth troll, then the player with the most honor (earned for digging tunnels of increasing quality, for excavating great halls, and for moving statues closer to the heart of the mountain, especially onto matching pedestals) is crowned the Mountain King and wins!
Board Game: Tiny Towns
• Another upcoming game being demoed at PAXU is Tiny Towns, a game from Peter McPherson and Alderac Entertainment Group due out in April 2019 that seemingly comes in an oblong box in which one side is 50% longer than the other. Here's an overview of this 1-6 player game:

Quote:
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!

In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!

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