Designer: Edward Curran, Frank Davis, Redmond A. Simonsen
Artist: Redmond A. Simonsen
Publisher: SPI (Simulations Publications, Inc.)
This game is a simulation of a real-world event. It is played on a map that is a simplified terrain reproduction of the actual battlefield, A grid of hexagons printed over the map is used to regulate movement much as the squares on a chess board. The pieces in the game represent the actual military units that took pare in the historical conflict. The large numbers on the pieces indicate the relative strengths of these units. Each Player maneuvers his pieces on the map to engage those of the enemy. Battles take place when units are adjacent to enemy units. The total relative strengths of the involved units are compared. The attacking Player consults a simple probability table (the Combat Results Table) to determine the outcome of each battle. Then the other Player moves his units and conducts attacks. The game proceeds this ways (for a specified number of turns) as the Players try to achieve the historical objectives set forth in the rules. The final outcome of the game can be very different from the actual historical result. No prior knowledge of history or military tactics is required to play the game - just a little ingenuity and common sense.
One of four games included in the Napoleon At War QuadriGame. The games in this set are based on the Napoleon At Waterloo system.