Journey the streets of old Shanghai in a race to investigate crime and corruption.
Designer: Sid Sackson
Artist: Klaus Albrecht, Clive Davis, Wolfgang Scheit, Walter Wagner
Publisher: Ravensburger
Players bid for the right to chose which of three locations the 'marker' will go. Once there, any of the players can score for having a corresponding card, for that location. However, things are complicated by the fact that your payout for using the card, varies with a clock type of mechanism. The goal of the game is to score enough points, to overtake a non-player scoring token, which advances throughout the game.
1997 Vuoden Perhepeli
Re-implements: