Broke Hill, 1981. The city is experiencing a surge in violence, and the popular local group of superheroes, "The Guardians" can not cope. They are looking for a new recruit.
Each of the players will be in the shoes of one of the rookie heroes who intend to join "The Guardians". To do this they will have their abilities (each will be specialized in one of the four - Strength, Speed, Elements and psychic) and Heroic Resources (cards).
The test is to undergo a normal day in the city, solving real missions. Which achieved more (and more important) missions, who will stay with the job.
Each turn the First Player will show several missions. Each player will place a bid for the mission he wants. Every player will face one mission per turn, and try to fulfill it.
To get it you will use as many dice as your main characteristic for this mission, and you can negotiate and use bonus cards to do it easier.
The hero with the most Mission Points will win, and will join "The Guardians".