Designer: Lloyd Krassner
Publisher: Warp Spawn Games
"Board and Dice Game. American Prohibition 1920’s Theme. Players are smugglers transporting Alcohol."
The games is played on a circular track containing three types of spaces - source, establishment, and culture. The players earn Bankrolls (money) by buying Cases (alcohol) from Sources and transporting it to Establishments. Each Culture space has two Bankrolls placed on it at the start of the game. One Bankroll may be taken by the first two players to land on the space.
In addition to the three player pawns, there are three law enforcement pawns: Local Police, Prohibition Agent, and FBI Agent. These pawns may be moved by the player in lieu of moving the player's pawn. The Local Police confiscate Cases from Establishment spaces. The Prohibition Agent confiscates Cases from player pawns. The FBI Agent confiscates Cases from Source spaces.
"The Game ends when there are no Bankrolls left on any Culture spaces. The player with the most Bankrolls at the end of the game wins."