New Game Round-up: A Revolution in Steam Noir, Alcatraz Goes to Spain & Gaming with The Little Prince

New Game Round-up: A Revolution in Steam Noir, Alcatraz Goes to Spain & Gaming with The Little Prince
Board Game: Dark Empire: Revolution
Daniel Danzer has been detailing the origin and development of Steam Noir: Revolution – a card game based on the German steampunk graphic novel series of the same name – on a BGG-based blog, with the first three posts covering the initial idea, contact with the graphic novel's author, and honest and brutal feedback from established designers. Steam Noir: Revolution, with artwork from the original comic artist Felix Mertikat, will go through crowdfunding starting in February 2013 and ideally hit the market in June/July 2013.

• Now here's a combination you don't hear about every day: Alcatraz: The Scapegoat has been released in a Polish/Spanish edition from original publisher Kuźnia Gier and new co-publisher Gen-X Games.

Board Game Publisher: Purple Brain Creations
Purple Brain Creations is a French publisher founded in 2012 that has at least two games in the offing for 2013. The Three Little Pigs from designer Laurent Pouchain is a radical departure from his other games (Cadwallon: City of Thieves, Okko: Era of the Asagiri), it being a dice and tile game for 2-5 players ages 7 and up in which the players try to construct strong houses out of brick in order to survive the wolf's assault. The other title is Baba Yaga from Jérémie Caplanne, in which the players use objects found in the forest to cast spells and escape from Baba Yaga and her chicken-legged house.

Board Game: The Little Prince: Make Me a Planet
• To continue with the combination of French publishers and children's games, in the first quarter of 2013 Ludonaute will release The Little Prince: Make me a planet from co-designers Antoine Bauza and Bruno Cathala. The game will appear in English, French, German, Greek, Japanese and Polish editions. Contrary to what you might initially think, you're not turning someone into a planet, but are instead making a planet for different characters from the Antoine de Saint-Exupéry story. Here's an overview of the game:

Quote:
In The Little Prince: Make me a planet, each player will build his own planet to provide a beautiful home for the dear animals of The Little Prince – the fox, the sheep, the elephant and the snake – but make sure there aren't too many volcanoes and baobab trees!

Each round, the start player chooses one of the four stacks of tiles and takes as many tiles as the number of players. He chooses one of them and appoints a different player to choose another tile. This new player takes the tile and starts building her own planet in front of her. Then she appoints another player, and so on, until every player gets a tile. The last player must take the only tile that is left. To make up for that, this player becomes the start player for the next round.

Baobab trees grow on some tiles, and having too many of them are bad! If a player has three baobab tress on his planet, the three tiles bearing these trees have to be turned face down. Now the items on those tiles won't score you points at the end of the game!

By the end of the game, four characters will be located around each player's planet, earning that player points based on the various items present on the planet. Not everything is risk-free, though, as the player who has the highest number of volcanoes loses as many points as the number of volcanoes on his planet. The player with the highest score wins!
Board Game: Ritter Rost: Eisenhart & Voll Verbeult
• Another children's game, you ask? Yes, another one. Perhaps I'm floating in a holiday frame of mind right now, thinking about how you introduce kids to fun new games – or at least games you hope will be fun. Me, for example, I bought my younger brother a copy of Fibber. Okay, he's 42, so he's hardly a kid, but with me being a big fan of Snifty Snakes, I couldn't pass up the opportunity to have him wear a huge nose appendage on plastic glasses.

In any case, in December 2012 German publisher Zoch Verlag released Ritter Rost: Eisenhart & Voll Verbeult with the eponymous Klaus Zoch being the designer. Ritter Rost: Eisenhart & Voll Verbeult is based on the "musical book"-series and upcoming animated movie about Ritter Rost, a knight built of rusty pieces of scrap. Here's an overview of the game:

Quote:
In the game, each player has his own "Ritter Rost" tableau to equip with arms, horse, and so on. These are auctioned from three card piles: one face-down and two face-up. The players then decide when their "Ritter Rost" is ready for dice-rolling adventures. There are three adventures he has to go through successfully in the following order:

1. Joust
2. Fight a dragon
3. Attack the castle

On their turn, players decide whether to start an auction of one of the topmost open cards (paid with "sheet metal cards") or to send his "Ritter Rost" out to an adventure.

Auctions are held by bidding with face-down cards with values 1-8; these values are "circular", so a "1" beats an "8". Each card can be used only once and is discarded after the auction. When all cards are played, the discarded piles of each player is handed to the next player, since there are tie-breaking symbols on them.

To adventure, players equip their "Ritter Rost" with the items they gained via the auctions. Icons on these items tell how many dice the player uses trying to fulfill the adventure. To fulfill an adventure, the player reveals a matching adventure tile that tells him a number he has to reach by rolling the dice. The dice have only "positive" and "negative" sides. The player rolls all the dice he gets. All negative ones are laid aside, all positive ones are added and rolled again. Each consecutive roll is added (positive sides) or subtracted (negative sides) from the total until the number is reached, one die roll is entirely negative, or the player gives up.

Supplemental helper cards as well as cards that make adventures even harder add variety and more tactical elements to the game.

The first player who fulfills all three adventures wins the game.

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