Bluff, attack, take risks in flash games.
On a ship, every pirate has his place. Recruit your crew by avoiding mutiny. A pair of pirates, and it’s lost!
The number shown on a card corresponds to the number of its copies in the package, namely one card, two cards 2 and ten cards 10. With this strong principle, it is possible to evaluate the remaining cards in the pickaxe, and thus to take risks and make the right decision.
To begin, each player receives three cards, and at the same time, each one slams a card in front of him. The smallest value begins.
In turn, one of the following actions can be taken:—user summary