7.1

Guilford (2002)

Rank: 5116
1-2 Players
180 Min
Age: 12+
Complexity: 2.65/5

Designer: Mark Miklos

Artist: Rodger B. MacGowan, Mark Simonitch

Publisher: GMT Games

Volume III in GMT's Battles of the American Revolution Series the Battles of Guilford Courthouse and Eutaw Springs, 1781. Contains 1 two-sided mapsheet, 1 sheet of 5/8 inch counters, series rule book, battle book, aids for previous games in the series, baggies, and dice. Regimental scale, 1 hour per turn.

The game features:
  • Replacement counters:3 for Saratoga, 2 for Brandywine
  • Low counter density. Guilford, in particular, offers lots of room for early maneuver
  • Decisive, substantial, and marginal levels of victory with new requirements that compel the armies to fight in order to avoid a draw
  • Random player order rather than "I go, you go" sequence assures variability of play
  • Army Morale Track measures tenacity and will to fight of opposing forces
  • Specialty units: American and German rifle units and American Partisans with special capabilities
  • 8 tactics chits with use restrictions to gain close combat modifiers
  • Combat results that include pinned, capture, and step reduction
  • Historical and campaign scenarios for each game with unique game and scenario rules
  • Set up in minutes; play in 2 hours or less
  • Leaders: (Guilford Courthouse) Greene, Eaton, Stevens, Lee, Cornwallis, Leslie, O'Hara, Webster, and Tarleton. (Eutaw Springs) Greene, Hampton, Marion, Stuart, Majoribanks, and Coffin.

Game scale:
Unit: Regimental
Time: 1 hour per turn
Map: 200 yards per hex

2 Errata Counters and one minor rule change are included in C3i #27 (2013)

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