6.4

Dune CCG (1997)

Take the role of minor houses vying for entry into the Landsraad.

Rank: 7597
2-8 Players
60 Min
Age: 0+
Complexity: 3.48/5

A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad. To win, a player must acquire both 10 spice and 10 favor. There are four types of combat (called rites); Duels and Battle which can gain a player favor, and Intrigue and Arbitration which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply.

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