Designer: Max Kirps
Publisher: Ravensburger
Doodle Jump transforms the app of the same name into a board game, with players needing to push their Doodler to the top of the board faster than anyone else. To do this, you'll need to use the dice well and take risks during play. The first player to reach the top level of the board wins!
On your turn, you roll six dice – five standard d6 dice and one symbol die – then use either the symbol on that special die or the sum of one or more numbers to jump your Doodler to an open pad that's horizontally adjacent or close overhead on the next level. (Each pad has a number on it, and to jump to a pad, you need dice that sum to that number.) If you fail to do this, you fall straight down to the highest unoccupied pad – which might take you all the way to the bottom of the game board! The symbols on the dice let you slide a row left or right one space, reroll your other dice, or move an unoccupied level to the top of the game board (effectively pushing players down). If you do jump or use a symbol, you can reroll the remaining dice to try to move again or you can stop where you are.
If you land on another Doodler, that player falls straight down. If you land on a power tile (which are not recommended for the first game), you acquire a propeller hat, shield, jetpack or jump shoes to use on a later turn; flip over a trampoline or springs, and you jump again immediately. Doodle Jump also includes monster, UFO and black hole power tiles for expert play.