Spirits of Bliss and Gloom manipulate emotions in a tug of war to represent the mind.
Designer: Richard Amann, Viktor Peter, István Pócsi, Frigyes Schőberl
Artist: Pedro A. Alberto, Toby Allen, Villő Farkas, Jamie Sichel
Publisher: Mindclash Games, Intrafin Games
Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities.
The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects.The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.