Designer: Antonis Malapetsas
Publisher: (Looking for a publisher)
This is an economic simulation game where each player is the manager of a multinational company. These companies produce and sell the same good (but in different styles and qualities) in 4 different regions (North/South America, Europe, Asia). Each game year the players will need to make important investment decisions (such as constructing or shutting down shops/factories worldwide, buying/selling shares, paying dividends), select a viable and efficient production plan, try to fulfill it and finally convert their production to sales. Also, they will have to look at the competition and through research try to push their efficiency even further. Simultaneously, local providers will also offer their products and "steal" a share of the market.
As in reality selling does not come easily. Each region will have a specific demand for the homogenous good (but in different quantities and styles) and a specific preference for quality and style. Considering these factors and of course the price, players will try to manipulate the markets. Demand is not totally known, however there is always a way to know better and possibly "change" the knowledge of the competitors at the last moment. Difficult decisions and a bit of luck will define the actual sales.
Players try to make profits not only for the money but also for their share price. Otherwise they will have to pay dividends if they want to keep the share price from declining. Loans are limited, costly and should not be taken lightly.
Scoring is unlocked by profitability and is measured by share price. Thankfully, no ownership changes are taking place in this game (it is assumed that the initial number of shares represent less than 50% of the company).