Designer: Lloyd Krassner
Publisher: Warp Spawn Games
WarpQuest is an abstract game system that depicts goal driven scenarios.
In a typical WarpQuest game scenario, each player controls a collection of units attempting to reach an objective and be the first to return back to the starting point.
The units could be a party of adventuring archaeologists hoping to recover a lost artifact, a squadron of bombers attempting to hit a military target and return home, a band of samurai seeking to vanquish marauding bandits, or a company of mixed creatures seeking to destroy a piece of evil ornamental jewelry that has the nasty habit of trying to control the minds of all free creatures.
The scenarios that use the WarpQuest engine will hold the details.
A Victorian themed version of the system in presented in the Artifact Core Rules.
Warp Quest was an entry in the 2002 Microgame Design Contest. The contest edition included War Over the Reich, Lost Continent of Atlantis, and Mummys Tomb.
The following games utilize the WarpQuest system: