4.0

Europe 1483 (1999)

Rank: --
2-28 Players
120 Min
Age: 12+
Complexity: 3.00/5

Designer: Ryan S. Johnson

Artist: Ryan S. Johnson

Publisher: Guild of Blades

Europe 1483 is a medieval game of conquest and diplomacy. It represents Europe, North Africa and the Middle East in the year 1483 AD. Players compete cut-throat to expand their empires through war, economic development and diplomacy.

Game Includes:
  • 432 Plastic Playing Tokens & Stickers
  • 28" x 40" full color map
  • 52 page rule booklet
  • 1 d10
  • Territory and resource cut-out chits

Game has enough plastic tokens for 8 nations. Expansion sets allow players to expand that up to the full 28 nations.

The following description is for the PDF version:


Europe 1483 1st Edition is a 2-16 player strategy board game of diplomacy and conquest set in Europe in the year 1483 AD.

1483 presents 10 major nations 6 minor nations that players may assume control of. Players must strive to increase the power of their nation or empire through conquest, trade, and a complex series of alliances with other players. Europe 1483 includes the following nations as player nations:

  1. Kingdom of England
  2. Kingdom of France
  3. Kingdom of Spain
  4. Holy Roman Empire
  5. Kingdom of Poland & Lithuania
  6. Kingdom of Hungary
  7. Republic of Venice
  8. Teutonic Order
  9. Kingdom of Denmark
  10. Regency of Sweden
  11. Principality of Muscovy
  12. Khanate of the Golden Horde
  13. Ottoman Empire
  14. Empire of the White Sheep Turks
  15. Mamluk Sultanate of Egypt
  16. Kingdom of Portugal

Europe 1483 comes complete with a 32" × 27" game map, in black and white using shading to clearly identify the different nations. This PDF also includes all necessary game charts and cut out game pieces for all nations, including neutral nations. Though you can easily forgo their use in favor of 3D figures such a metal miniatures, axis & allies playing pieces or some other suitable figure types.

Also look forward to the first editions of Asia 1483, Africa 1483, 1492: North America, and 1492: South America to create a monolithic medieval board gaming experience.

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