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Best Allies: Rules for Gaming 18th Century Battles (2016)

Rank: --
2-6 Players
120-240 Min
Age: 12+
Complexity: 0.00/5

The 18th century in Europe saw a massive development in weapons and tactics. The musket was refined into a flintlock, smoothbore with a socket bayonet. Although accuracy was low, which limited effective fire to very short ranges, volume of fire improved considerably and units were capable of firing three and sometimes four rounds a minute. The infantryman was now capable of combining the roles of musketeer and pikeman in one. And to maximise firepower, formations became wider. The aim was to move a formation to within range of the enemy and then overwhelm them with firepower. Only rarely was a bayonet charge needed.

—description from the rulebook

Units of 3 bases represent an infantry battalion or cavalry squadron. Suggested basing sizes are given for 6, 15, and 25/28mm figures.

Players take turns activating one brigade at a time. Each brigade commander is rated as Poor, Average, or Excellent, which allows the commander to activate 1-3 groups of brigade units. After all brigades have activated, combat occurs.

The game includes army lists for various 18th century wars: Great Norther War, American Indian Wars, War of Spanish Succession, Wars Against the Turks, Jacobite Risings, Seven Years War, American War of Independence, and the French Revolutionary Wars.

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