Designer: Andy Daniel
Publisher: Enginuity
The object of the game is to score points by getting stones of your color into three pockets in a row, be it across, up and down, or diagonally. There are black and white stones for the players and clear stones that count for both players.
The game can be played with an element of luck, drawing stones from a bag, or as pure skill with each player taking equal amounts of the colored stones. Timed tournament play and handicapping is also an option.