Tiny insects fly across the table to invade or defend Earth!
Designer: Marco Maggi, Francesco Nepitello
Artist: Marco Alfaroli, Riccardo Alfaroli, Cédric Baer, Fabio Maiorana, Christophe Swal
Publisher: Dal Negro, Darwin Project, Fanpro, Nexus Editrice, Origames, Steve Jackson Games
The History:
In the famous Roswell crash, the alien crew died, but some alien insects survived... and at the moment they're ready to conquer the world!
But during the cold war, US and Soviet scientists studied a solution: genetically modified earth insects, strong enough to deal with the menace!
The battle is going to begin!
The Game:
the game is based on the classic tiddlywinks: every army has three "bases" which have to be defended, and various "soldier insects" (winks) with various shapes, dimensions, and special abilities.
An "insect" is captured when an opponent "insect" stop over it. A "base" is captured the second time an opponent "insect" stop over it.
Three 6-sided creature dice for every army are rolled every turn, and dictates which kinds of insects can move. When you lose a base, you lose a die and therefore some mobility. When you lose the second base, you're out of the game.
There are six armies, but only four were published in the United States. The game is sold in boxes containing two armies, and each army is separately available in two colors so identical forces can face each other:
- USArthropods Vs. Flyborgs
- Sovietoptera Vs. Chitinians
- Samurachnids Vs. Bifids (not published in the US as of 8/2007)
Each set has enough pieces for two players; by combining sets up to 12 can play.
About special abilities: some insects can mimetize, some can move twice, other can shoot some weapons like missiles or acid spits (represented by winks, too)...
BTW, the Italian name for "Tiddlywinks" is "il gioco della pulce", which means "the game of the flea".
Reimplemented as Micro Mutants: Evolution