There are six wooden poles with six symbols each in the middle of the table. First one player rolls the dice, then everyone grabs a pole. One die tells you what to grab, the others tell you how to grab it. Brains and reflexes go hand in hand. Grabbing late doesn't necessarily equal a bad round. The complexity of the game is adjustable by choosing different combinations of dice. Action, sound, and interaction dice can't wait to give your brains a workout.
—user summary