From the One Page Wars game series.
An abstract, small-format "shoot-em-up" wargame with asymmetrical forces.
The mapsheet is a narrow corridor of irregularly shaped spaces made from overlapping hexes, some of which are marked as offering special defensive bonuses.
The black forces, which start at the south edge of the map, consist of three armor, three infantry, and three artillery units. The red player controls the northern half of the mapsheet, which holds the victory point hexes. The red forces consist of five infantry units and three artillery units.
All of the units are marked with two numbers. To prevail in combat, a unit must roll a result between these two numbers on 2d6. All units have the same movement rate, one space per turn.