Conduct the famous uncertainty experiment in this game of bluffing and kitties.
The first volume in the puzzle game based on Mary Shelley, author of Frankenstein.
Which boat will move? Who will be fed to the sharks? Negotiate your way toward land!
Roll nine dice, exchange ninja items, and balance your offense and defense.
Play color cards, read intentions, and manipulate the table with your bluffings.
You are hunted by aliens and soldiers, can you escape Subterra Bravo?
Set the stage to set the trump as you compete for the best performers onstage!
Guide missing pieces of your soul out of the shadows by bidding on and building paths
The same probing questions, but in the past and the future now!
Build tracks, race goblin minecarts to collect jewels and escape the Chasm below!