If you couldn't already tell from my game overview post of Fort, I really dig everything it has to offer. I mean, come on...pizza and toys as resources? What's not to love??
Naturally, I was all smiles when I saw Leder Games announce the upcoming Fort: Cats & Dogs expansion, designed by Nick Brachmann and Grant Rodiek. Preorders open in July 2021, and based on the brief description below from the publisher, it sounds like such a fitting expansion! I'm also happy to hear it fits in the base game box, which is always nice:
Fort: Cats & Dogs Expansion adds two modules to the Fort base game: dogs and cats. You can use one or both, as desired.
Dogs are loyal. If you play one, it will (usually) go stay in your doghouse, but they're fussy, so you can play a dog only if you meet its needs. Neglect a dog, and it'll wander off. At game end, whoever has the most dogs in their doghouse scores seven points!
Cats are fickle. Their actions happen at specific times, and they move around a lot. Cats will be attracted to a different player if their yard has cards of specific suits, even if the cat's current owner has them, too. The more cats you have at the end of the game, though, the more points you score.
The Hero's Calling is a character-building expansion that allows players to create their own heroes, which the publisher describes as follows:
In The Hero's Calling, players will construct new characters by combining new abilities from three different types. The combination of these new abilities create powerful new heroes to defend the realm against the darkness.
Heroes may enhance their combat abilities by obtaining this treasure, but only the bravest and most valiant heroes can gain such hidden and guarded treasures, and many that seek them may not return. Fear not brave heroes because you will not be alone in these new challenges for new allies come to your aid, companions that join in your battles and venture with you in the quest for treasure in defense of the realm.
Darkness has a way of expanding as well, however. The enemy grows off the dark places and rises up in opposition of the heroes seeking treasure and allies. They too recruit from the dungeons and send new challenges the heroes must face in the form of spies, renegade trolls, and brutal warlords joining their forces.
Tank Duel, which plays with 1-8 players in 60-180 minutes, has been expanded with a new desert setting and new scenarios, offering players fresh, new challenges as described below by the publisher:
Panzer IV Ausf. E
Marder II
Panzer III Ausf. F
Sd.Kfz. 232 Rad-8
Semovente da 75/18
M13/40
More Tigers!
M4A2 Sherman III
Cruiser Mk. IV A13
Matilda Mk. II A12
Crusader Mk. II A15
Valentine Mk. II
Churchill Mk. IV
Valentine Mk. VIII
Tank Duel: North Africa includes ID counters allowing you to assign any ID number to each tank, enabling players to combine the tank boards from multiple Tank Duel sets in order to create new tank matchups, or have four Tigers mix it up! North Africa also comes with brand new scenarios, including new historical scenarios for you to test your crews. Tanks and terrain from North Africa can be combined with some scenarios from Enemy in the Crosshairs to give you even more ways to play Tank Duel!
North Africa supports the popular Robata system from Enemy in the Crosshairs and will have new Robata compatible scenarios, and additional rules for Robata to handle desert terrain and new AFVs. From Egypt to Morocco, Tank Duel Expansion #1: North Africa allows you to experience the sun, heat, sand and grit of World War II like never before!
Shifting Seasons is a modular expansion, targeted for a 2022 release, that adds interesting new options, twists, and more variety to your Villagers games as detailed below:
Shifting Seasons features several new modules for the Villagers base game, allowing for greater variability, more opportunity, and even more crucial decisions. The expansion adds enough new cards and official rules for games to last an extra round on average, allowing players to build even bigger and better villages!
—Event cards offer new actions and scoring opportunities for all players.
—Powerful new special villagers like the Engineer, Inventor, and Merchant offer rule-bending abilities.
—A whole new suit of villagers allows for longer games with 4-5 players or can be used to mix up any game by replacing the Grapes suit.
—Teams are a new villager type that can be recruited at any time to add an extra food or build icon.
—The new "Monastery" solo mode offers a more relaxed single-player experience.