I was able to get an overview of the design while attending the annual Spielwarenmesse toy fair in Nürnberg, Germany, and now share that overview with you:
• Hard to believe that Uwe Rosenberg's Bohnanza has been around for nearly twenty years, but it has and the game keeps shifting and changing through the introduction of expansions and spinoffs, such as AMIGO Spiel's Mein erstes Bohnanza, which puts a pedagogical spin on the game system by lightening the computation load and removing the game hurdles so that young kids can still do the bean farmer thing, with you then adding those hurdles back in one by one as they get better at beaning.
• What would a game fair be without one or more frantic real-time pattern-spotting games? Hardly a game fair, says I, which is a roundabout way of saying that Henri Kermarrac's Bubble Bomb is one such game. I wish that more folks in my playing circle enjoyed games like this as I do enjoy a quick grab-and-slap — or grab-and-yell as is the case here — but alas those folks live elsewhere while I live here. As a fellow gamer, you probably understand this feeling of sadness.
• Roberto Fraga's games seem to be as much toy as game, and that fact is demonstrated perfectly with Spinderella from Zoch Verlag, a children's roll-and-move game that ups the fun factor with a funky device that allows you to sweep ants from the game board thanks to a predacious magnetic spider.
• Oh nein! Die Schnackelstein! takes the "digging underground and seeing critters only at limited points throughout the game" aspect from Carmen Kleinert's Kinderspiel des Jahres-winning Da ist der Wurm drin and wraps more game around, thanks perhaps to the involvement of co-designer Klaus Zoch.