I don't know whether explaining the same game over and over again ever gets tiring; perhaps you start to think of the game explanation itself as a game — well, a puzzle really — and you try to maximize your score by teaching it as efficiently and entertainingly as possible while also sounding like you're doing so for the first time ever and not the fiftieth.
• Pandemic and Agricola both debuted in 2007, and both games have proven so successful that their designers and publishers have released multiple expansions and spin-off titles since then. Problem is, those game series have been so successful that they cloud everything else to come from their designers, with Feuerland Spiele's Fields of Arle immediately being tagged (for good or ill) as yet-another-Uwe-farming game the moment it was announced. How does the game actually play out? Here's an overview:
• Designers Jay Cormier and Sen-Foong Lim have worked together on any number of titles, with Tortuga, This Town Ain't Big Enough for the 2-4 Of Us and now Akrotiri all hitting the market in 2014. Clearly their bamboozling skills are to be admired.
• Mike Nudd's Waggle Dance from Grublin Games is a mystery to me, other than the entrancing cover. I know that the game has bees, and you...do bee things in the game, but aside from that I'm at a loss.
• Aside from those actually working for BGG, I think that designer Andrew Harman visited the BGG booth more than anyone else during Spiel 2014, mostly to check on the progress of his Frankenstein's Bodies from YAY! Games on Geekbuzz. He took photos again and again, he pointed out the game's standing to passersby, and once he even showed up to talk about the game on camera: