A third of those titles were microgames that TMG Kickstarted in early 2014 and shipped to backers on the eve of of the convention thanks to near miraculous shipping and packaging efforts, with the headliner being Adam P. McIver's Coin Age:
• In the category of "everything old is new again" comes Dan Manfredini's Burgoo, which I had added to my wantlist years ago when Manfredini had self-published it under the name Chains of Fenrir with flattened, colored stones as pieces. Seven years later, the stones are now soup ingredients; everything softens given enough time...
• Templar Intrigue is a hidden information microgame from TMG owner Michael Mindes in which the players are split into two teams without knowing who is on which side:
• Jay Cormier and Sen-Foong Lim's This Town Ain't Big Enough for the 2-4 Of Us, in which players try to fence off areas of town to score themselves points, will undoubtedly inspire even more descriptively titled games in the future, such as the expansion This Town Definitely Ain't Big Enough for Up to Six of Us, Even If We Are All Ages 8 and Up:
• In addition to its quartet of microgames, TMG had a few future releases to show off, such as J. Alex Kevern's Gold West, a mining game that has players digging out resources only to use them again to take other actions, preferably putting the "boom" in their "boomtown".
• In Trevor Cram's 3-4 Headed Monster, players each control one head of a monster, with one of them being a rogue head that wants to fight while everyone else wants to maintain peace. Which heads will end up controlling the legs to move the monster this way or that?
• No, this video isn't for Eminent Domain, but rather for Eminent Domain: Battlecruisers, a standalone game by Philip duBarry set in the ED universe which has players choosing role cards from their hand and hoping to be the only one to choose a role because in that case you get to take the positive action on that card. Choose a role that some other turkey chose, and you'll both suffer the consequences!