Vampires Prepare for Their Ultimate One Night

Vampires Prepare for Their Ultimate One Night
Board Game: One Night Ultimate Vampire
Designer Ted Alspach has a long history with werewolves, dating back to 2007's Ultimate Werewolf: Whitebox Edition in which he took the familiar party game Werewolf, a.k.a. Mafia, added new roles, and gussied up the system in a fancier package. UW:WE was succeeded by Ultimate Werewolf: Ultimate Edition in 2008, then Ultimate Werewolf: Deluxe Edition in 2014 — and along the way he branched out from werewolves to include other classic monsters from the night, including the Blob, Frankenstein's Monster, and (of course) The Count.

In 2014, Alspach also released One Night Ultimate Werewolf, a licensed and revamped version of Akihisa Okui's One Night Werewolf that boiled down the Werewolf experience to lots of nighttime activity followed by a single vote that determined the fate of the village. This was followed by the standalone expansion One Night Ultimate Werewolf Daybreak in 2015, and for 2016 Alspach is stretching out from werewolves to vampires once again, this time with One Night Ultimate Vampire. Here's the story background:

Quote:
Your sleepy little town has a problem, and this time it's not the furry kind. Vampires are roaming the streets looking to add to their numbers, while the village braces itself against the fanged assault. Some of those vampires have special powers, like the Master who can't be killed if a fellow vampire protects him, and the Count who prevents other villagers from waking to do their night actions. A lone Assassin carefully chooses a target and attempts to coerce the village into doing his dirty work for him.

But things aren't quite so desperate for the village, for they have several residents with special abilities: A Priest can remove vampirism from anyone who is attacked (and is himself immune). The Marksman can uncover information about two different residents in a single night. The Pickpocket steals, the Gremlin switches things around, and Cupid causes two people to fall madly in love...all things that somehow manage to help the village.
One Night Ultimate Vampire plays along the lines of ONUW and ONUWD, with each player taking a hidden role card, taking some action at night, then strongarming one another to try to get people to vote the "right" way — but in addition to the role cards, players now have "Marks" and these Marks move around during play. In more detail from Alspach:

Quote:
At the beginning of each game, each player receives a Mark of Clarity, which is placed face down near your role card. During the game, many of the roles have the ability to exchange your Mark for another one: The Vampires give a player the Mark of the Vampire, adding them to the Vampire team but leaving their original ability intact. The Assassin gives a player the Mark of the Assassin, which identifies their target. The Diseased gives one of the players adjacent to her a Mark of Disease, which will cause anyone voting for that player to lose.

All of this takes place as soon as the sun goes down...at dusk. Just before night, players get to examine their Marks to see if they have changed. Then other roles like the Marksman, Pickpocket, and Gremlin do their night actions (some of which involve viewing and switching marks).
ONUV can be combined with ONUW or ONUWD or both, and the app assistant that runs through the roles and serves as an automated moderator will be updated to facilitate play this way.

Alspach notes that while ONUV is due out at retail stores in January 2016, backers of the forthcoming Kickstarter campaign will have their copy shipped to them months earlier.

Board Game: One Night Ultimate Vampire

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