Here's an overview of this 1-4 player game:
Your goal in Mozzaroller is to place dice on customer cards to complete as many orders as possible and to secure the most valuable deliverer tiles. On a turn, you roll the eight ingredient dice, then place at least one die on a matching ingredient on any customer card; if you place more than one die, you must place all dice after the first on the same customer or on adjacent ones. Next, you decide whether to:
—Re-roll with all unplaced dice
—Pass
You can re-roll as often as you want, but after each roll you must be able to place at least one ingredient on an already started customer card or a customer card adjacent to a card that already has a die on it. Fail to do this, and you must pass, losing all customers that have not had their orders fulfilled.
You collect all finished customers, and if you now have the most customers of one color in front of you, you take the corresponding deliverer tile and add it to your order cards. Players continue to take turns until the draw pile is emptied, after which players tally their points.
Players who lost a card receive a random bonus card for any remaining rounds. These cards have different powers such as adding or subtracting 1 from the die roll, rolling a third time, and choosing a card numbered 4-6 instead of rolling the die.
Cards that are safe in one round might be lost in a subsequent round, so ideally you can roll well or use the bonus cards to clear out troublesome colors. At the end of three rounds, players sum the cards in front of them, and whoever has the highest score wins.
That seems to be the case given this description: Players take turns placing cubes of their own color in an empty space in the 7x7 grid — but you must place orthogonally or diagonally adjacent to the block most recently placed by the opponent. If no one creates a four-in-a-row, the game ends in a draw.
That's it! Seems brilliantly simple and easy to try at home should you have, well, almost anything suitable at hand.