Unpacking from SPIEL: How to Double Your Games in Minutes!

Unpacking from SPIEL: How to Double Your Games in Minutes!
From gallery of W Eric Martin
After SPIEL 2015, I posted a video that showed how I had nested boxes inside one another to save space when shipping them back to the U.S. I had shipped games home that year since I was traveling in Europe after the convention, but following SPIEL 2016 I brought (almost) everything home with me, which meant that I needed to nest and nest again in order to make them fit. I did ship a few games to Dallas for pick-up at BGG.CON 2016 as I still couldn't fit everything into two suitcases and one backpack, but I did a decent job of it, so I thought I'd share a few pics in case you want advice for your future convention trips.

To start, here's the initial stack of games that I took out of my suitcases and backpack:


From gallery of W Eric Martin


Some publishers make it easy for you to pack because they're also making it easy for themselves. What I mean by that is that larger publishers typically use standard box sizes for their game titles: all card games come in this box, all €10 games come in this box, all €20 games in this box, and so on. They standardize their packaging for multiple reasons, such as making it easier for retailers to display certain games together.

One benefit of this, as shown here, is that the small rectangular Pegasus Spiele box fills exactly half the space of a medium rectangular Pegasus Spiele box. Once I punched the components of Chariot Race — thereby lightening that game's weight — I had plenty of space to fit those two smaller Pegasus games inside.


From gallery of W Eric Martin


Board Game: Winner's Circle
Dicetree Games' new version of Winner's Circle features a perfectly organized insert (as shown at right) that holds every item in a separate space to keep stuff locked into place during shipping and later travel.

Naturally I threw it out. When I can either pay €100 to ship an extra bag home or throw out an insert, the insert is finding a new home in the plastic-recycling bins that are ever-present in Germany. I'll manage just fine with baggies later, thank you very much.


From gallery of W Eric Martin


You have a few basic tenets when Tetrising games following a convention:

• Punch out and baggie all components. You might not save much weight with each individual game, but when you have several dozen games, you'll reduce the weight by a non-negligible amount — and should you be bringing home something like A Feast for Odin, you might knock a kilogram out of your bag via that box alone!

Aside from the weight, you also regain volume; four punchboards might be reduced to a couple of bags that will fit on the side of other games in the available space, as seen here with the bits from Pecunia non olet nestled up against at least three other games.


From gallery of W Eric Martin


• Large square boxes, a.k.a. your typical KOSMOS box, can be a bane or blessing. Zoch Verlag's Kilt Castle requires a large box due to the game board, components, and retail price, but once you punch the tokens and ditch the insert you have a lot of space in which to nest other games. The only problem is that sometimes you'll find yourself with a half-dozen large square boxes, and you can't do anything about fitting them inside one another.


From gallery of W Eric Martin


• Organize your games by size, then start with the smallest games: punch bits, pitch catalogs, throw out rules in languages that you don't need. Yes, that might make it more difficult to resell your games in 2021 to that Finnish guy who's desperately seeking an out-of-print and quite pricey Honshu, but so be it. I'm not thinking of resale value when I bring games home; I'm thinking of how they'll play, not to mention not spending more money now to get those games home!

Once you've prepared the smallest games, start with the next smallest ones, tucking the small ones inside where possible. As you fill these medium-ish boxes, set them aside in a "full" pile; place any other medium-ish boxes in an "empty" pile. Maybe you'll pick up a tiny filler tomorrow that will fit perfectly inside that Justice League: Hero Dice – Flash box.

Keep working from small to large until each box is as dense as possible. In my experience, volume is typically more of a problem than weight (although you do want to be mindful of weight at the same time), so maximizing the density of a game will allow you to pack more games in the same space.


From gallery of W Eric Martin


Oh, hey, here's another larger square box. What's inside this time?


From gallery of W Eric Martin


From gallery of W Eric Martin
A Korean game, another Japanese game, and the ship/bowl goodie for The Oracle of Delphi. (Are those bowls even useful? I've played Delphi twice, and I'm not sure why I would need them or how I would use them. I typically just pile stuff on the table and don't worry about sorting everything out. At right, for example, is how the contents of Delphi currently look in my box.)

But wait — there's more!


From gallery of W Eric Martin


Yes, another Justice League: Hero Dice game awaits inside Animal Auction, with MathTornado inside that. Gameception!


From gallery of W Eric Martin


And once everything was unboxed, I had twice the volume of the earlier stacks. Yes, you can rail against publishers being wasteful and using boxes that are too big, and I won't fault you for doing so, but most publishers do so for specific reasons and aren't likely to change in the future. At best, you can rebox games in your own containers or stack expansions inside the base game or cut down boxes to the size that works for you or, you know, get fewer games.


From gallery of W Eric Martin


Thanks to all of these weight- and space-saving efforts, I had plenty of room to bring home from Germany the most important things available there...


From gallery of W Eric Martin

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