German publisher Nürnberger-Spielkarten-Verlag (NSV), for example, has announced new additions to its range of tiny games, starting with Ohanami from The Game designer Steffen Benndorf. Here's a rundown of that game's rules:
At the start of a round, each player receives a hand of ten cards. Each player chooses two cards, then passes the remaining cards to the left. All players reveal their cards at the same time, then decide whether to use 0, 1, or 2 of them in personal rows of cards. When you start a row, you can use any card; to add a card to an existing row, that card must be higher than the row's highest card or lower than the lowest one. A player can have at most three rows of cards. Discard any cards you don't use.
Players repeat this drafting, passing, and playing process until they have played ten cards. The first round ends, and players now receive 3 points for each blue card in their rows.
Players then receive a new hand of ten cards to start round 2, once again choosing two cards and passing the rest, but now to the right. Players continue building on the rows that they already have, scoring 3 points for each blue card and 4 points for each green card at the end of round two.
For round three, players have ten more cards and pass cards to the left once again. At the end of this round, players once again score for their blue and green cards, while also receiving 7 points for each gray card in their rows. Additionally, each player scores for their pink cherry blossom cards, with these cards having a pyramidal scoring structure: one card = 1 point, two cards = 3, three cards = 6, etc. Whoever has the highest total score wins!
• Knaster is a bingo-style game from Markus Schleininger, Reinhard Staupe, and Heinz Wüppen in that it can be played as a solitaire game or with any number of players as long as everyone has their own score sheet and knows what was rolled on the dice. Here are details of the gameplay:
• Writes this number in an empty space in their grid, or
• Circles this number in their grid if it had been entered on any previous turn.
Initially, of course, you can only write a number as you have nothing to circle. You're trying to do two things in Knaster: circle lots of numbers, and fill the rows, columns, and diagonals of your grid with "scoring combinations" of numbers, i.e., three- to five-of-a-kind, two pairs, a full house, or a straight. When you place five numbers in a row, column, or diagonal and you have created one of these scoring combinations, then you immediately circle 1-3 numbers in this same line. If all the numbers in a line are circled, you can then circle the number (5-10) outside the grid that's next to this line.
As soon as someone fills in the 25th space in the grid, they let everyone know this, then after one final turn, the game ends. Your score is equal to the sum of the circled numbers outside your grid, along with 1 point for each number circled in your grid. Whoever has the highest score wins!
Why play music? Because it sets a pace for your game — which might make it easier or harder, I suppose. I don't know as I've never tried this before. In order to truly win, though, you should finish your game successfully before the second gong of either piece of music sounds and the music stops. A new way to think about playing in harmony...