In early April 2015, I posted a short item about Time Stories that included a shot of Vincent Dutrait's studio and artwork he's created for the medieval fantasy scenario referenced in the "four" link above. That scenario will apparently not be included in the base game as Space Cowboys' Croc explains in the video included in that same BGGN post that the base game will include an asylum scenario ("including") and a zombies scenario ("published").
Despite all of these preview links, I've tried hard not to give away much detail about the scenarios while still conveying the spirit of the game. This is admittedly the fan side of Eric coming through on those previews (and this post, too) as playing these scenarios has been the highlight of each trip to Spiel for the past three years, and I can't wait to relive them with my local game group. I'm not normally a theme guy, but I'm a sucker for time travel and Time Stories does everything right in terms of how I'd expect to see the genre conveyed in a game, with you, the players, being the time travelers and experiencing what they would experience.
Space Cowboys has now confirmed a final locked-down launch date for Time Stories of Spiel 2015 in October, with details of the price, availability of scenarios outside those in the base game, how you actually play, etc. still to come in the months ahead. François Doucet from Space Cowboys has also shared the cover image, which is still a work in progress at this point, and he notes that the "T.I.M.E." on the cover "labels the Agency responsible for sending agents through time", although what the acronym stands for remains a secret for now and the name of the game itself remains Time Stories — at least for now.