If you want to dive into these titles without knowing anything else about them, you can check out my unboxing video:
Okay, my thumbnail image does spoil the contents of this reveal, but I'll live with that choice.
In any case, here's a rundown of the three games, starting with Dragon Stripes, an Alex Randolph design that debuted in 1989 as Drago Rosso from Editrice Giochi, then appeared in 1993 from Schmidt Spiele as Die Augen der Kali. OPEN'N PLAY has re-released a number of titles from Alex Randolph — Big Shot, Chess Race, Venice Connection, Buffalo Chess, and more — and it typically uses a sparse 1960s-ish approach to art and graphic design that mirrors the minimalist feel of a Randolph design.
Here's an overview of this 2-6 player, press-your-luck design:
On a turn, the active player places the knight before the first stripe on the dragon's tail, then reveals the top card of the deck. If they reveal a footprint card, they advance the knight this many stripes toward the dragon's head, then place gems next to the knight equal to the number on the current stripe (which range from 1 to 17). The player then decides to either reveal another card or hold. In the latter situation, other players can offer to take over the current player's turn by paying them a bounty based on the number of gems currently next to the knight. If someone takes over the turn, they must reveal at least one card as the new active player; if no one does, the current active player collects all of the gems, then the next player takes their turn.
If the active player reveals a stop card, they lose 1/4 of their gems (rounding down), then the knight retreats to the dragon's tail and the next player takes their turn.
The first time the active player reveals a danger card, this is treated as a stop. The second danger card is also treated as a stop, but the penalty for being stopped now (and by future stop cards) is 1/2 of your gems. The reward, however, is that each time the knight moves forward, the number of gems placed next to it doubles.
Dragon Stripes ends one of two ways: Either a player reveals the third danger card, which causes them to lose all of their gems, or a player moves the knight past the 17th stripe to the dragon's head, at which point they claim all gems that remain in the dragon's hoard. Either way, whoever has the most gems at this point wins.
Phoenix is a delightfully simple two-player game, and Playte has streamlined the design a bit further:
The game includes larger "master" book cards in a six colors, as well as smaller books in these six colors. To set up, each player draws ten books from the bag, then places them in a row in front of themselves in the order drawn. Shuffle the six master cards, then lay them out in a row, e.g., red, light blue, gray, brown, yellow, dark blue. Shuffle the deck of action cards, with each player getting a hand of five cards.
On a turn, either discard a card from your hand (ignoring its effect) or play a card from your hand. Cards will:
—Swap the position of two books in your display, with the number of spaces between these books being specified.
—Move a book in your display a specified number of spaces either left or right, but never past the end of your display.
—Move a book to either end of your display.
—Swap the books on the ends of your display.
—Swap a book of your choice with the book in the opponent's display directly opposite.
—Move a book in the master display 1 or 2 spaces to the left or right.
Draw a replacement card to end your turn. As soon as the ten books in your display match the order of the books in the master display — regardless of whether all the colors are present — you win.
I can appreciate this change as sometimes in Phoenix, you'd randomly draw 4-5 pawns of a single color, and by doing so you were already on a good path to (1) score bonus points and (2) go out since it's somewhat easier to arrange things in color order when you have a huge block of one color. Additionally, you then super-hated the "swap with an opponent" card since it mussed with your bonus points without regard for whether you were close to ending the round or not.
The second change in Ada's Library ties into the first as this game includes only four books of each color whereas Phoenix had five pawns of each color. This change should lessen the chances of you ending up with a lot of one color.
• The final game in the line-up is of more recent vintage, with Mino Dice being a new version of Manfred Reindl's Skull King: Das Würfelspiel from 2016.
This design is a trick-taking game played with dice in which you bid on how many tricks you'll collect in each hand played. In detail:
The first player in a hand chooses a die from behind their screen, then rolls it in public. If they roll a number die, each other player must roll a number die of this color, if possible; otherwise they roll a die of their choice. Alternatively, a player can always roll a minotaur, griffin, or mermaid die. After each player has rolled, see who has the highest die and claims this trick. A rolled flag is a 0 and cannot win the trick. The minotaur beats the griffin, which beats the mermaid, which beats the minotaur — and all of these special characters beat numbers. If no one rolls a special character, the highest number rolled wins the trick, with a tie being broken in favor of whoever rolled later. The player who wins the trick collects the dice in front of their screen, then chooses a die from their collection to start the next trick.
After all the tricks have been claimed, players score points. If you made your bid exactly, score 20 points per trick bid; if you missed your bid, lose 10 points for each trick your bid was off, whether higher or lower. If you bid zero tricks and make it, score 10 points for each trick in the hand; if you miss a 0 bid, lose 10 points for each trick in the hand regardless of how many tricks you made. If you made your bid and captured a minotaur with a mermaid without also capturing a flag, score 50 bonus points; similarly, if you capture a griffin with a minotaur without capturing a flag, score 30 bonus points.
Whoever has the highest total score after the last hand is complete wins.