The BGG Show — How (Not) to Market Games at Conventions, and More

The BGG Show — How (Not) to Market Games at Conventions, and More
From gallery of W Eric Martin
After a few weeks discombobulated by multiple conventions — including our own BGG.CON 2018 in mid-November — Scott Alden, Steph Hodge, Lincoln Damerst and I have returned with a new episode of The BoardGameGeek Show, and given that I had just come back from PAX Unplugged 2018 and seen examples of marketing both good and bad on the floor of that convention, I thought it would be interesting to talk about that topic.




00:32 Introductions
01:20 BoardGameGeek 2019 Support Drive has begun
04:29 Support us as well through our BGG Store
04:00 What have you been playing?
04:08 Stonehenge and the Sun - Naotaka Shimamoto - itten
07:30 Underwater Cities - Vladimír Suchý - Delicious Games
09:48 Eye My Favorite Things - Daiki (Nilgiri) Aoyama & ぺぺR (Pepe_R) - するめデイズ (Surume Days)
11:25 PUSH - Prospero Hall (Forrest-Pruzan Creative) - Ravensburger Spieleverlag GmbH
13:26 Chronicles of Crime - David Cicurel - Lucky Duck Games
18:30 Metal Gear Solid: The Board Game coming from Emerson Matsuuchi and IDW Games in 2019
19:29 NSKN Games and Board&Dice have merged
20:38 Changing publisher needs and strategies with the onset of more mergers
25:09 Assassin's Creed: Brotherhood of Venice board game comes to Kickstarter
27:43 How (not) to market games at conventions (examples from PAX Unplugged and elsewhere)

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