Take Two to the Table for Quarto, Florist, and TRAPEZ

Take Two to the Table for Quarto, Florist, and TRAPEZ
Board Game: Quarto
Blaise Muller's strategy game Quarto turns thirty in 2021, as does French publisher Gigamic, which launched its catalog — and a still growing series of wooden abstract strategy games — with this title.

I worked in the Game Gallery, a retail store in the Stonestown Galleria in San Francisco, in 1991, and we demoed and sold an awful lot of Quarto that year, possibly because it's an ideal game to demo and play in just a few minutes, even while someone is having their items rung up at a register.

For those unfamiliar with the game, here's almost all that you need to know:
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Quarto has a 4×4 board and 16 pieces. Each piece has four dichotomous attributes — color, height, shape, and consistency — so each piece is either black or white, tall or short, square or round, and hollow or solid. The object is to place the fourth piece in a row in which all four pieces have at least one attribute in common. The twist is that your opponent gets to choose the piece you place on the board each turn.
As part of this anniversary, Gigamic has released a new version of the game in partnership with Accessijeux titled Quarto Access, with the color attribute being replaced by a carved/not-carved attribute. (In other editions of the game, all of the pieces bear a carved ring on them.)

Now the game is playable by those with visual impairments, and the game includes two masks should all players wish to play relying solely on touch and memory.

From gallery of W Eric Martin

• The 2021 release TRAPEZ (トラペーツ) from designers Erisa and Ichidai and publisher AsobyTukoos features the minimalism you expect to see in two-player, perfect information abstract strategy games. Here's how to play:
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Your goal is to create a large block of your color in the playing area. The challenge is that every piece played features both your color and the color of your opponent!

Board Game: TRAPEZ

The playing area is a hexagon composed of 19 smaller hexagons. Each player starts with nine hexagon tiles that are half light and half dark, and one tile starts in the center of the playing area. On a turn, place a tile in any orientation you choose on any unoccupied space of the playing area. If this placement fills the last empty space around another tile, you must rotate that newly surrounded tile 60º either clockwise or counterclockwise. (If you surround multiple tiles at the same time, you rotate only one of these surrounded tiles.)

If you create a block of seven tiles that have your color connected across them, you win the game. If all the tiles have been placed without someone winning instantly, whoever has the largest block of color wins, with ties being broken in favor of the starting player.
Board Game: Florist
Florist is a streamlined two-player card game from new Czech publisher oook! Game and designer/artist Daniel Syrový that was inspired by Reiner Knizia's Battle Line, which was not available for license in the Czech Republic.

This description of the game is somewhat lacking detail, but it gives an overall feel of what you're doing in the game:
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Your goal in Florist is to create bouquets of three flowers as whoever first creates five bouquets wins.

To set up, shuffle the twenty flower cards, deal four to each player, then lay out the remaining twelve cards in a row. Each player places their florist card next to one of the six cards in the middle of the row, then the game begins.

On a turn, play a card from your hand to move your florist in the market, then pick up the card adjacent to where you moved and leave the played card in its place. If you now have a bouquet in hand — three cards of the same value or type or three cards in a straight — score a bouquet by revealing one flower on your scoring card, then replace the three cards in the bouquet with the three cards at one end of the flower market.

Board Game: Florist

If your florist lands on the same space as the opponent in the market, reveal all cards in your hand to see who has the higher value and wins a point — except that you don't count cards that match the revealed symbols on your opponent's scoring card.
• I'll note that oook! Game did land a license for Knizia's Circus Flohcati, and Syrový's graphics for this release are among the boldest I've ever seen. Perhaps the game comes packaged with welding goggles for all players?

Board Game: Circus Flohcati

Board Game: Circus Flohcati

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