Take to the Seas Again in Libertalia: Winds of Galecrest

Take to the Seas Again in Libertalia: Winds of Galecrest
In Q2 2022, U.S. publisher Stonemaier Games will release Libertalia: Winds of Galecrest, a new version of Paolo Mori's 2012 game Libertalia from Marabunta.

Board Game: Libertalia: Winds of Galecrest

Let's start with a brief description of that older game:
Quote:
Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!

In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills!
And I started there because Libertalia: Winds of Galecrest expands upon what's come before, in addition to using a much brighter palette for the world in which the action takes place:
Quote:
In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot, hoping they'll return to boost your growing group of characters.

Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, deluxe loot tokens, a robust solo mode, and much more.
For background on the original game, head to this 2012 Libertalia designer diary from Paolo Mori, which contains this delightful passage about the unfinished design:
Quote:
The game worked in the sense that things happened, then at some point there was an end and a winner could be declared – but there wasn't much more. It lacked those tiny details that are often looked for in modern games, like strategy or fun.
Board Game: Libertalia

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