Now I skim the videos to a much higher degree, post them all on the individual game pages, tweet most of them, and include a select few in these posts. Which few? Whichever ones seemed to attract the most buzz or positive feedback, whether before, at, or after the show. I know that Attila Szőgyi's Ave Roma from A-games received dozens of thumbs on our SPIEL 2016 Preview, but beyond that I knew nothing about the game. Thanks to this video, I now know more.
• For the past several years, Queen Games has been launching titles via Kickstarter before debuting them at game conventions such as Gen Con and SPIEL. For the second half of 2016, Queen went old school by debuting two titles that had received almost no advance publicity before their release at the fair, with one of those titles being Chris Marling and David Thompson's Armageddon, which challenges you to rebuild parts of society while trying to keep marauders from wrecking your stuff.
• Queen's other surprise title for SPIEL 2016 was Jakob Andrusch's Glüx, this being a light strategy game in which players try to fill areas on the game board with tokens that determine where they can place additional tokens in the future, while also scoring should they dominate the areas with their tokens.
• The biggest autobuy at SPIEL 2016 might have been 7 Wonders Duel: Pantheon from Antoine Bauza, Bruno Cathala and Repos Production. The game ranks in the top ten here on BGG, and pretty much all most people needed to know was that this thing existed before deciding that they needed it in their lives.
• Another skinny box expansion at SPIEL 2016 was Deus: Egypt from Sébastien Dujardin and his company Pearl Games. This expansion includes 96 cards — as many as in the base game — with the cards being split across six colors, with players being able to swap all the blue cards from the base game with those in the expansion to create a new experience from familiar materials. Yes, you can use only the new cards, but Dujardin has vowed to track you down to make you regret that decision.