Spiel 2015 Preview: Adventure Land, or Dense Fog Monster Advisory in Effect

Spiel 2015 Preview: Adventure Land, or Dense Fog Monster Advisory in Effect
From gallery of W Eric Martin
When considered in tandem, designers Wolfgang Kramer and Michael Kiesling might be best known for Tikal, Java, and Mexica, a.k.a. the "Mask Trilogy", three games that allow players to explore a land that starts almost completely empty and is developed through the actions of those players over the course of the game.

Superficially, the 2015 release Adventure Land from HABA resembles the Mask Trilogy, with players spreading out from one section of the board into a land mostly devoid of features. Once you get into the details of play, though, you find a design that's doing something different, a design that allows players to jump across the land as quickly or as slowly as they desire, but with no backtracking.

At heart Adventure Land challenges players to clear the land of enemies, but to do so, they need to pick up supplies across the land, racing others for these items while also competing for positioning in order to bring battle to those foes first.


Board Game: Adventure Land


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