Scott Tepper at Ascora Games, for example, said that Nefarious should be on hand by Thursday morning. The 2F-Spiele crew is awaiting a truck that should arrive, oh, in about ten minutes if all goes as planned. Lookout Games is also waiting for games in transit, as is Czech Games Edition. Fragor Games has three copies of its games on display, all with unpunched counter sheets that make playing difficult. We'll see what's on display in, let's say, twelve hours from the time I write this.
Oh, wait, the CGE titles just arrived. Celebrate! Then unload those pallets. Time is short, guys...
Little game-playing takes place on Wednesday, but I did try two Zoch titles about which I had had no information previously. (I've uploaded cover images for most of those games. Every little drop of data in the Spiel 2011 Preview makes it ever so much closer to being complete – not that it ever will be complete, mind you.)
To give you a sense of one of those games, here's a description of Steffen Bogen's Tante Trudels Trödel, which is now on that game page, too:
In '''''Tante Trudels Trödel''''', players shop from a 5x5 array of goods, each with their own basket. One item – a coat hanger, a vase, a dollhouse couch – is placed on most of the spaces in the array, while a few spaces are covered with vouchers. Three items are set aside at random, and those are the goods that Aunt Trudel will weigh at checkout to see whether you'd met her tough standards.
All players start on the same corner of the game board with a shopping basket. On a turn, a player rolls a die, moves her basket that many spaces around the game board in a clockwise direction, then picks up one item (or voucher) from the row that her basket is next to and places it in her basket. If a player's basket lands on the same location as an opponent's basket, then the player can take an item from the opponent instead. If a player picks up a voucher, she can exchange it later for another item on the board, putting the voucher in its place, in addition to taking an item. The first player to circle the board has the option of then moving counter-clockwise to pick up more goods; everyone else is finished once they circle the game board.
Each player in turn then weighs her goods against Aunt Trudel's holdings using the funky cardboard scale included in the box. If your goods weight more than Trudel's, you're out; if not, then you're still in the game. Of those players, whoever has the heaviest goods wins!