Short take: Last Bastion presents the same challenge as Ghost Stories with a streamlined engine that had us playing without questions about the rules — only questions about whether we would survive.
Super Farmer: The Card Game is the second game that I've had published and the first game that I designed without a co-designer. I wanted to bring something new to the existing "choose a card and...
The idea behind Wayfinders came to me while I was working on a very different game.That game, which was called "Storylines", was a story generator of sorts in which you could assemble story bits...
In Pharaon, a big box game from designers Henri Pym and Sylas and publisher Catch Up Games, you are preparing for your death — or more specifically for your afterlife. Your actions in the world...
I've been focusing on preparations for SPIEL '19, including the publication of as many designer diaries and game previews as possible, but plenty of other game announcements are taking place as...
I've already presented an overview of the gameplay in No Return: Es gibt kein Zurück! — a game by Marco Teubner and moses. Verlag — in mid-September 2019 in this space, so let me quote that...