Peterson's Smash Up turns ten in 2022, so it's fitting that in addition to Smash Up: 10th Anniversary from originating publisher AEG, the game line will add this crossover title to appeal to fresh blood:
In Smash Up: Disney Edition, players choose two decks of fan-favorite Disney factions and combine their powers to take over bases, earn the most points, and win! Choose two from Frozen, Big Hero 6, Wreck-It Ralph, The Lion King, Mulan, Aladdin, The Nightmare Before Christmas, and Beauty & the Beast to create the most exciting team-ups imaginable!
During the game, base cards — each with their own difficulties and abilities — are at stake. By playing cards from your hand, you try to have the most powerful set of minions on a base when the base is broken. When this happens, the three most powerful players on that base score points. When a player has 15 or more points at the end of a turn, they win. If two or more players have more than 15 VP, the one with the most points wins.
This set is due out in Q3 2022, but nearly every publisher at GAMA appended mention of a release date with the letters "TBD" — to be determined — so take all dates given in these posts and elsewhere as wishes said with fingers crossed.
• The Op also had a second Disney title on display: Disney Sorcerer's Arena: Epic Alliances Core Set, with this being a tabletop adaptation of the digital game of the same name from Glu Mobile Inc.
This battle arena game also comes from Sean Fletcher, and it's for two players competing head-to-head or four players competing in teams of two. Set-up is similar to Smash Up in that you'll have a team of two or more characters, and you'll shuffle the cards for those characters into a single deck. On a turn, you'll play cards to take actions with the matching characters, trying to knock out opponents or hold on to certain locations until the next turn in order to score points. When a player reaches 20 points or runs out of cards in their deck, the game ends at the conclusion of that round, and whoever has the most points wins.
The rules for Disney Sorcerer's Arena: Epic Alliances Core Set are spread out across four chapters, with each chapter building on what's come before to introduce players to new skills, upgrades, and abilities over multiple games.
Multiple expansions will be released for the game line to allow for more team combinations. At GAMA Expo 2022, The Op had a mock-up box for the first such expansion: Turning the Tide, with this set featuring Moana, Stitch, and Davy Jones. An employee for The Op mentioned that each small expansion will have characters that fit a theme and introduce a theme-related game element; this expansion includes water tiles that can be placed in the arena to provide for faster movement.
The Op plans to work with retail stores to help stage tournaments since Disney Sorcerer's Arena is the first release they've had that fits that model of gameplay. Disney Sorcerer's Arena: Epic Alliances Core Set has a U.S. street date of May 26, 2022.
• Designer Philip duBarry self-published Revolution! in 2007, then the design was picked up by Steve Jackson Games for release in a new edition in 2009. SJG followed the base game with two expansions — The Palace in 2010 and Anarchy in 2014 — then...nothing.
Now, lots of games get nothing. A game is released and runs out its lifespan, and that's the end of it aside from fans introducing it to others long after the game is available only through sales of used copies. Unless the immediate sales of a reprint seem like they'd be strong, a publisher might decide to let a game fall out of the catalog rather than risk getting stuck with copies because gamer tastes have moved on to other things.
But thanks to today's crowdfunding options, a publisher can take chances on such a release and put it back onto the market. Steve Jackson Games did this in 2018 with Triplanetary, a game that had first appeared in 1973 and that had been out of print for more than 35 years. Along those lines, SJG is now bringing back Revolution! as...Pathfinder Revolution!
The core of this game remains the same as the original: You have access to three currencies — gold, blackmail, and force — and at the start of each round, each player secretly bids for control of various characters, with the trick being that a bid with force always defeats a bid composed solely of blackmail and gold, and similarly a bid of one blackmail will defeat any amount of gold. You want to use the powers of the characters that you acquire to control areas on the game board and gain points.
What's different is that Pathfinder Revolution! has a new setting, some of the expansion elements will be baked into the core design, and the game board will likely feature a layout for three or four players on one side and for five or six players on the other. SJG is still developing this new edition for a crowdfunding campaign to come.