Replay the U.S. Suffrage Movement for Women in The Vote and Votes for Women

Replay the U.S. Suffrage Movement for Women in The Vote and Votes for Women
Board Game Publisher: Hollandspiele
• The 19th Amendment to the United States Constitution guaranteed women — or more generally, people other than men — the right to vote in the country's federal and state elections:
Quote:
The right of citizens of the United States to vote shall not be denied or abridged by the United States or by any state on account of sex. Congress shall have power to enforce this article by appropriate legislation.
A version of this amendment was first introduced to Congress in 1878, but it didn't pass until 1919, with Tennessee becoming the 36th state to approve the amendment on August 18, 1920 (with 50 of 99 members of the Tennessee House of Representatives on the razor's edge of the "Yes" side) and with the amendment becoming law on August 26, 1920.

Ahead of the one hundredth anniversary of that date, two publishers have announced games based on the suffrage movement, with one of those titles — The Vote: Suffrage and Suppression in America — coming from Tom Russell of Hollandspiele. Here's an overview of this two-player game that plays in 90-120 minutes:
Quote:
The Vote: Suffrage and Suppression in America is a game about voting rights in the United States in the late nineteenth and early twentieth centuries. One player, called Equality, advocates for the passage of two amendments to the constitution. The seventeenth amendment transforms the Senate into an elected body, while the nineteenth secures the rights of women to vote. The opposing player, called Supremacy, not only opposes this, but also seeks to entrench racist methods of voter suppression, intimidation, and discrimination — structures that will still be in place after the game ends and for decades longer. Equality's victory will be incomplete; it still remains incomplete today.

This game is something of a companion piece to the same designer's 2018 release, This Guilty Land. It shares many of the same mechanical features: Cards are dealt into and played from a face-up events display, with the function of the card depending upon its type rather than a one-off event. Once used, cards can be taken into a reserve, forming a sort of permanent hand that can be used to act and react. Cards are drawn and kept in reserve according to a player's organizational capacity, which is increased over the course of the game through play of an organization card.

Board Game: The Vote: Suffrage and Suppression in America
Front cover of The Vote

Special attention is paid this time around to the tension between federal and state politics. It is through legislative victories at the local level that Equality will make passage of its amendments inevitable. Supremacy not only will attempt to oppose these gains, but can even reverse them through judicious intervention of the Supreme Court. Two elements that separate this game from its predecessor are the presence of passive abilities that trigger when a card in reserve remains face-up at the end of a turn and the use of region cards to perform free "bonus" actions.

If This Guilty Land was about systems that broke in the face of a clear moral evil, then The Vote sees those same systems functioning as intended. Equality can achieve its aims within the system, but so can Supremacy, making the game one of both triumphs and failures.
Russell wrote about the game in a series of tweets on June 14, 2020, which I've excerpted here:

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Board Game Publisher: Fort Circle Games
• The other 2020 release based on the passage of the 19th Amendment is Votes for Women from lead designer Tory Brown, historical consultant [person=127827]Kyla Jean[/person], and publisher Fort Circle Games. This 1-4 player game that plays in 45-75 minutes has less detailed information than the title above, but here's a summary of gameplay:
Quote:
Votes for Women is a card-driven game covering the American women's suffrage movement from 1848-1920, culminating with the ratification of the Nineteenth Amendment. The game provides competitive, co-operative and solitaire play. Players can play cards for their events, discard cards to campaign in states, or discard cards to organize for suffrage.

From gallery of W Eric Martin
Promotional image

The game plays out over six turns: two turns in 1848-1890, two turns in 1890-1919, and two turns in 1919-1920 (during the ratification of the Nineteenth Amendment). The Pro-Suffrage player must get 36 states to ratify the Amendment before the Anti-Suffrage player (or Anti-Suffrage bot in the solitaire game) gets 13 states to reject the Nineteenth Amendment. Two players may also play co-operatively against the Anti-Suffrage bot.
In a June 17, 2020 tweet announcing the design, Brown highlights the image from which Hollandspiele derived its front cover:


Brown gave more details about the game in comments on this tweets: The game is played on a map of the 48 U.S. states that eventually voted on ratification. Players line up support or opposition over the course of distinct eras, starting in 1850, then that support/opposition translates to a vote for or against ratification during the 1919-1920 endgame. Ratification requires any 36 states to support.

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