Since 2009, IPN's Public Education Office has been releasing board games about Polish history, and it released two new games in 2018, one for younger players and one for older. Jan Madejski's Niepodległa — "niepodległa" being the Polish word for "independent" — is the latter title, with this being a co-operative game for 2-4 players that plays in 30-90 minutes. An overview:
Niepodległa is a board game published by Poland's Institute of National Remembrance to celebrate the 100th anniversary of the rebirth of Poland. The game illustrates the events that led to the restoration of Poland's sovereignty. This co-operative game has two variants: basic, mostly aimed at education (30 minutes) and advanced for intermediate or experienced players (90 minutes).
The scope of the gameplay are the events of the years 1910–1920 with an emphasis on the period between the outbreak of the First World War and the restoration of Poland's sovereignty in 1918. The board represents the former and — eventually — future territory of Poland. The players immerse themselves in the operations undertaken by the key characters of the battle for the independence; they try to spread the ideas of independence, seek a national consensus, and strengthen Poland's position in the world. If they fulfill certain conditions, Poland will regain sovereignty in the grand finale in 1918.
However, despite regaining independence, if the players fail to meet decisive challenges — the Peace Conference in Paris, the development of a new state administration, the struggle over Poland's borders as well as the uprisings in Greater Poland and Silesia and the Poland-Bolshevik war — Poland may well cease to exist.
• The second title from IPN might ring a bell for anyone who's played Scythe — Miś Wojtek, a.k.a., Wojtek the Bear. This Karol Madaj design for 2-5 players aged 6 and up is based on an odd event from history: the enlistment of a bear in the armed services. This summary features as much background info as detail about the game:
In September 1939, Poland was attacked by its neighbors: Nazi Germany and the Soviet Union. Poland was conquered and divided between the invaders. Many Poles were expelled and sent to forced labor camps or sent to remote areas of the Soviet Union. Then, in a surprise move in 1941, the German army invaded the USSR. Joseph Stalin, the leader of the USSR, agreed to create an army from the Polish soldiers who had been held in Soviet camps. Following the deterioration of Polish-Soviet relations in March 1942, these Polish soldiers and civilians left the USSR under the command of General Anders to support British allies in the fight against Germany.
On their way from the Soviet Union to Iran, Polish soldiers bought a small, malnourished bear from a hungry Persian boy. They named the bear "Wojtek" and enlisted him in the army, complete with military papers and the rank of private.
Wojtek remained with the soldiers throughout their difficult journey from Iran, through Palestine, Egypt, and Italy to Scotland. He shared their ups and downs, their joys and sorrows, giving them many opportunities to smile and helping them when in need. He guarded the equipment, and during the battle of Monte Cassino, he even carried heavy ammunition boxes.
The players join Wojtek the bear and the Polish II Corps on their journey from the USSR to Edinburgh, Scotland. Along the way, they collect souvenirs related to the fate of General Anders' soldiers and their famous bear. The aim of the game is to collect the best set of memorabilia!
To move their pawn, the players may also play wild cards with a walking bear (which allows them to move to a space of any color as long as they don't pass another pawn) or play three travel cards in the same color in order to name any color and move to the next (closest) empty space in the chosen color.
At the moment when the first pawn reaches Edinburgh or any player has a complete set of bear cards (six different cards of the same type), the last round of the game begins.
After ending the last round, players score their bear cards. Players sort their cards into sets. Each set must have the same type of cards, with no repeated cards. The largest possible set is a complete set of six different cards in one color. The player with the largest set wins.