German and U.S. publisher Ravensburger is hosting its first "Game Inventor Days" on July 10-11, 2020, with inventors from around the world being invited to pitch game ideas ahead of time, whether the games are intended for toddlers, children, older players, or all of the above. Here's an overview of the project from the publisher:
The game team will reach out to selected designers to schedule a half-hour video call. From there, if the pitch is successful, designers will be invited to send in a working prototype with game rules for initial testing. After that, games will receive extensive feedback and maybe even an offer from Ravensburger to publish their title!
• Aside from that announcement, Ravensburger revealed the fourth villain in Marvel Villainous: Infinite Power, which has a July 26, 2020 U.S. street date. Joining Thanos, Hela, and Ultron at the table is Killmonger, the antagonist from the 2018 film Black Panther.
Or was he the protagonist? He had a righteous case to make for why he should be the one in charge of Wakanda and was far more believable and sympathetic in his role than most of the other Marvel villains.
In any case, here's a sampling of the Killmonger components to be included with Marvel Villainous: Infinite Power:
Killmonger's path to victory in MV:IP mirrors that of the film. First, you need to defeat Klaw, who starts in The Golden City and blocks half of the actions available on that space. Once you do that, you need to ascend to the throne, after which you will control the mines, with that tile allowing you to plant explosives in the domains of other players. Yes, MV:IP has more direct interaction than Disney Villainous, which limited your ability to affect others to playing fate cards on them.
Plant explosives in two domains, and you win — but if Black Panther returns to Wakanda, he disrupts your plans and you need to exile him again before you can continue your overall goal.
Marvel Villainous: Infinite Power also contains event cards that can be pulled from the fate deck. Some events have a general affect that apply to all villains, and you can play allies to these events or relocate allies to them in order to overcome their strength. Whichever villains participate gain rewards, so sometimes you'll partner with another player to dismiss an event that's hampering both of you.
Other events, however, target one player specifically, such as the card above. As long as "Stolen Antiquities" is in play, Killmonger can't play items, which means he can't stash explosives on others, so he has an incentive to remove that event as quickly as possible, especially since he'll be rewarded for doing so.
(Disclosure: I was hired by Ravensburger to edit the rules for MV:IP, and no, I can't reveal the identity of the fifth villain.)