Push Marbles, Jump Walls, and Walk in Tiny Shoes

Push Marbles, Jump Walls, and Walk in Tiny Shoes
Board Game: Mabula
Let's lead off another round-up of two-player games with an iconic representation of that style of game: Mabula, a perfect information abstract-strategy game from designer Néstor Romeral Andrés and publisher Steffen-Spiele that debuted in September 2021.

The rules can be summarized in a few sentences, and a nearly finished game is visible on the box cover:
Quote:
In Mabula, each of the two players start with 12 marbles in their color on the perimeter of the playing area. Placement of the marbles is randomized as long as no color has more than two marbles in a row, even around a corner.

On a turn, a player chooses a marble on the perimeter of the board, then moves it as many spaces as they wish across the board. If other marbles lie in this line, push them ahead of this marble, with the only restriction being that you can't push a marble so far that other marbles are pushed into the perimeter of play. Keep taking turns until no player can go. Whoever has the largest orthogonally connected group of marbles wins.

Alternatively, you can decide before starting that a player's score will be the product of the sizes of all of their groups. In this situation, the maximum score is 81 (3x3x3x3).
Board Game Publisher: Steffen-Spiele
• Another two-player game from Steffen-Spiele and owner/designer Steffen Mühlhäuser is Tip-Top, this being a new version of a title that first appeared in 2005, a title based on a "well-known and popular school playground game", according to the Mühlhäuser.

Maybe I missed out on this playground game, or maybe it's only a German thing — in either case, this design fits nicely into the category of "Is this a game?":
Quote:
Whose turn is it to do the dishes today?
Who will take down the trash?
Who will pay for the next round?
Who is calling the mother-in-law?

Play Tip-Top to decide all of these important questions in your daily life — or compete solely for fun, of course! Each player has a pair of shoes, and starting from a distance of the players' choice, they move toward one another turn by turn, heel to toe, the distance becoming smaller with each step. Crossing your feet is fine, but cheating is prohibited! Whoever fits in the last gap wins. The loser has to...well, what was the challenge again?

Board Game: Tip-Top
• U.S. publisher Rio Grande Games has licensed three two-player games from German publisher HUCH! for release in early 2022: Arve D. Fühler's TA-KE from 2017, David Parlett's Katarenga also from 2017, and Fred Horn's Fenix from 2019.

Board Game: TA‐KE
Board Game: Katarenga
Board Game: Fenix

I've greatly enjoyed TA-KE, and this is the incentive I need to record an overview video about the game since my coverage would now be covering a new release instead of something ancient. (I've liked Fenix as well, but my feelings about that game are less certain; again, this is an incentive to bring it back to the table. Sad that I need such things...)

Board Game: Boloko
• And to turn back the clock a dozen years, I'll highlight Cameron Browne's Boloko, a two-player-only backgammon variant that exists only on a page of Browne's website, but that's existence all the same, right? Anyone can make a game board on their own, grab suitable bits, and play, so here's how it works:
Quote:
Boloko is played on a linear track that folds back on itself to form a 5x5 grid, with walls defining the corridor. Each player starts with ten pieces, with two pieces on each of the five spaces closest to their end of the board.

On a turn, a player rolls two six-sided dice, then uses the numbers rolled to move forward one or more pieces; if you roll doubles, you receive double movement, as if you had rolled four of that number. If you roll a 1, you can move a piece forward on the track like normal or move it over an adjacent wall so long as it moves toward the end of your track. If you land a piece on a lone opponent's piece, that piece is pinned until you move all of your pieces off of it.

If all of your pieces form a single connected group, with part of that group on the final space on your end of the track, you win.
Board Game: Boloko
No victory yet, but each player is close

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