A few weeks later in Indianapolis, we tried the prototype together — and as it happened for Lewis & Clark, we fell in love quickly with the game. We think that the way of managing the dice is awesome and never seen before. Sure, the card effects are not yet balanced and there is a lot of work to do, but we're really into the game. It's decided — we're going to publish it.
At this stage, Cédrick's idea for the game is to recount the return of Lewis and Clark's expedition. At first, we wondered whether another theme wouldn't be better because for us this game was a lot more that just a dice version of Lewis & Clark. All things considered, we decided to keep the exploration theme because we are fond of this aspect of scientist discoveries, which is not present in the earlier game.
In September 2014, that choice is confirmed: The game would be based on the Lewis and Clark Expedition from a point of view not too close to the action. It would deal not only with the return of that Expedition, but with the entire adventure, with your goal being to rewrite the Expedition's journals.
In the meantime, we're working on the mechanisms of the game. We improve the flow during the stage when players retake dice, and we set up three ways to score (through the cartography, the discovery of species, and the knowledge of Indian tribes). Also, we're working on the design of the cards and the personal board. Finally, the Indian tribes' powers and the paths are still not balanced, but I'm not worried because knowing Cédrick, he would set up a little algorithm to balance everything and a few tests would do it.
This work takes more than a month. In the meantime, we create two kinds of tribes and alternative paths in order to create a more flexible game. We're happy because this is still coherent with our setting.
At the beginning of December 2014, the game is finished. (We are still discussing some little details, but mostly we're done.) It's time to call Vincent Dutrait, the illustrator whom we have already worked with on Shitenno and Lewis & Clark. We are on the same wavelength, so everything is working well. Vincent seems to be enthusiastic and creates awesome and detailed illustrations. He will tell you more about his work soon.
During this time, we write, proofread, rewrite, and translate the rules so that everything will be perfect.
One of the main questions regarding the contents of the game involved the dice: wood or plastic? Both have their pros and cons, and in the end we went with wooden dice to fit with the game's spirit: exploration and the great outdoors. As dice recognition is crucial for game play, we chose colors easy to distinguish: white, red, yellow, blue and grey, pushing green to the side.
By the end of April 2015, we had finally created a wonderful game ready to be produced. (On our website, we wrote about our trip to Ludo Fact to watch Discoveries being produced.)
Let's hope that you'll get as much fun playing this game as we got making it!
Anne-Cécile Lefebvre
Editor's note: For an overview of the gameplay in Discoveries, here's a video that I recorded with Lefebvre at Spielwarenmesse in February 2015: